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Best Ways to Find Every Found in Raid Injector for the Samples Quest
Samples is a pivotal mid-to-late game quest in Escape from Tarkov that acts as a significant gatekeeper for players aiming to unlock the Kappa Secure Container. Issued by Peacekeeper at level 21, this task requires the collection of seven specific stimulant injectors, all of which must possess the "Found in Raid" (FIR) status. Because these items cannot be purchased from the Flea Market to satisfy the quest objective, players often find themselves at the mercy of Tarkov's loot tables.
This quest represents a transition in a player's progression, moving from standard survival to high-stakes targeted looting. Understanding where these stimulants spawn and how to efficiently farm them is the difference between completing the task in a few raids or being stuck on it for weeks.
Overview of the Samples Task Requirements
To begin Samples, you must first complete Peacekeeper's prerequisite tasks, specifically Fishing Gear and Anesthesia. Once the quest is active, Peacekeeper demands one of each of the following stimulants:
- M.U.L.E. stimulant injector
- "Obdolbos" cocktail injector
- Meldonin stimulant injector
- AHF1-M stimulant injector
- P22 (Product 22) stimulant injector
- L1 (Norepinephrine) stimulant injector
- 3-(b-TG) stimulant injector
It is important to clarify that you only need one of each. However, the rarity of some, particularly the AHF1-M and the 3-(b-TG), makes them the primary roadblocks. The items must be handed over physically, and if you die in a raid after finding one, it loses its FIR status and cannot be used for this quest.
The Seven Stimulants You Must Collect
Each injector in the Samples list serves a specific tactical purpose in the game, and their rarity often reflects their utility.
M.U.L.E. (Maximum Utility Lifting Enhancement)
This is perhaps the most famous stimulant in Tarkov. It increases a PMC's carrying capacity by 50% for 900 seconds. In our testing during high-loot runs, a M.U.L.E. is the only thing that makes a 70kg extraction possible. It spawns frequently on Labs and in Sanitar's loot pool.
Obdolbos Cocktail
A high-risk, high-reward "trash" stimulant that provides massive buffs to multiple skills but carries a chance of instant death or severe negative side effects upon use. While you need it for the quest, most players avoid using it in combat.
Meldonin
Provides a significant damage reduction buff and boosts physical skills. It is highly valued for long-range engagements on maps like Woods or Lighthouse. It is relatively common compared to others on this list.
AHF1-M
The "White Stim" is notorious for being the hardest to find. Its primary combat function is to prevent bleeding for a long duration. Its spawn rate is noticeably lower than the others, often requiring dozens of runs to specific medical areas.
P22 (Product 22)
Boosts damage resistance and strength. It is often found in Sanitar’s office or on his guards.
L1 (Norepinephrine)
A stamina and strength booster. You will likely find several of these before you ever see an AHF1-M. It is a common spawn in medical bags and on Scav Raiders.
3-(b-TG)
The "Blue Stim" focused on perception and attention skills. Like the AHF1-M, this is a rare drop that frequently stops quest progression for many players.
The Labs Strategy for Fast Quest Completion
The Laboratory (The Labs) is undeniably the most efficient location to find all seven stimulants. It is a high-risk environment with no insurance, but it contains the highest concentration of medical loot in the game. If you are comfortable with high-intensity PvP and Raider AI, this is your primary destination.
Essential Keys and Keycards for Labs
To maximize your success rate on Labs, you need specific keys. The TerraGroup Labs Access Keycard is required just to enter, but once inside, the TerraGroup Labs Keycard (Black) is the gold standard for this quest.
- Black Keycard Room: This room is the single most important location for Samples. Inside, you will find multiple loose stimulant spawns on the tables and inside the glass cabinets. In a single successful raid where we controlled the Black room, we found three out of the seven required stimulants.
- Keycard with Blue Marking: This is a single-use card (usually dropped by Sanitar) that opens a specific medical closet in the G-area. It has a high chance of spawning multiple rare injectors.
- Sanitar’s Office (Keycard Blue): While expensive, the blue keycard area provides access to medical supplies that often include Meldonin and P22.
The Black Keycard Room Loop
When spawning in Labs, your priority should be the medical block (Zone G/Basement). If you have a favorable spawn near the dome or the hanger, sprint to the Black room immediately.
The strategy is simple:
- Check the loose loot on the peripheral tables outside the Black room.
- Unlock Black and sweep the inner tables.
- Check the "Sanitar’s closet" if you have the blue-marked card.
- If you find a quest item, do not hang around for Raiders. Move toward the Sewer River or the Ventilation Shaft extraction points.
The danger of Labs isn't just the AI; it's the other PMCs who are also hunting these stimulants. Bringing a teammate to hold the hallway while you loot the medical room is highly recommended.
Alternative Farming Locations Beyond The Labs
If the thought of losing a 160k-ruble access card and a full kit to a Labs Raider is unappealing, there are other ways to find these injectors, albeit with more RNG involved.
Lighthouse Rogue Camp and Chalets
Lighthouse has become a premier looting map. The two chalets—Hillside House and Mountain Chalet—feature numerous spawns for "rare" loot, including stimulants. We have observed injectors spawning on bedside tables, bathroom counters, and in the kitchen areas.
The Rogue Camp (Water Treatment Plant) is even better. Inside the various warehouses, specifically Warehouse 1 and the medical tents between the buildings, stimulants can spawn as loose loot. The Rogues themselves occasionally carry stimulants in their pockets or rigs, though they are usually more basic types like Morphine or SJ6.
Shoreline Health Resort and Sanitar Boss
Shoreline's Health Resort is the traditional home of medical loot. To be successful here, you need a full set of keys for the East and West wings.
Key rooms to target:
- West Wing 301: A consistent source of rare loot and LEDXs, which also spawns injectors.
- East Wing 226/222: Famous for high-value spawns.
- Sanitar’s Room (Key with Blue Tape): This room is specifically tied to the boss Sanitar and has a very high probability of spawning the stimulants required for Samples.
The Sanitar Factor: Sanitar, the boss of Shoreline, is a stimulant addict. If you kill him and his two guards, you are almost guaranteed to find at least two or three stimulants from the Samples list. He often spawns at the Pier, the Cottages, or the Resort. Note that he and his guards use these stimulants during the fight, so the faster you kill them, the more loot remains.
Utilizing the Scav Case and Scav Runs
Not every quest item needs to be found under fire. The Hideout provides a "passive" way to acquire these items through the Scav Case.
Once you have built the Scav Case in your Hideout, you can pay Scavs to bring you items. For the Samples quest, the 95,000 Rubles option and the Moonshine option are the most effective. Moonshine, in particular, has a high affinity for "rare" and "special" items, including the elusive AHF1-M. While this is entirely dependent on luck, running the Scav Case 24/7 while you are offline is a low-effort way to chip away at the quest requirements.
Scav Runs: When playing as a Scav, always check your inventory immediately upon spawning. Scavs can spawn with rare stimulants already in their pockets. Furthermore, as your Scav Karma (Fence reputation) increases, the quality of your starting gear and items improves. We have seen players spawn with a 3-(b-TG) just by having a Fence rep over 6.0.
Survival Tactics After Finding a Rare Stimulant
The moment you pick up that AHF1-M or 3-(b-TG), your gameplay style must shift entirely to survival. Here is how to ensure you make it out with the FIR tag:
- Avoid Combat: Even if you hear a firefight nearby that sounds like "easy loot," ignore it. Your priority is the quest item.
- Wait it Out: If you find the item early in a raid, find a safe bush or a dark corner and wait. Most PMCs extract within the first 20 minutes. The final 10 minutes of a raid are usually the safest for movement.
- Know Your Extracts: Before you even enter the raid, have a plan for the nearest extraction point. In Labs, the Sewer River is often the safest if you can handle the slow descent. On Shoreline, Path to Lighthouse is the most reliable exit.
- Use Your Own Stims: If you are being chased, don't hesitate to use an SJ6 or a Trimadol (different from your quest items) to gain the stamina needed to outrun your opponents.
Rewards and High Tier Unlocks
Completing Samples is not just about clearing your quest log; the rewards are top-tier.
- Experience: +15,300 EXP
- Currency: ~4,000 USD (scales with Intelligence Center)
- Items: An Ammunition Case and a modified DS Arms SA-58.
- Trader Unlocks: This is the most important part. Peacekeeper Loyalty Level 4 will now sell the Ops-Core FAST Multi-hit Ballistic Face Shield and the Team Wendy EXFIL Ballistic Helmet (Black).
These helmet components are essential for end-game PvP, providing some of the best protection against high-caliber rounds while maintaining high visibility and compatibility with night vision.
Summary of the Samples Quest Strategy
To wrap up, the Samples quest is a test of patience and map knowledge. The fastest route is through The Labs using a Black Keycard, focusing on the medical block. For players who prefer a slower pace, farming Sanitar on Shoreline or the Chalets on Lighthouse offers a viable alternative. Don't forget to keep your Scav Case running in the Hideout with Moonshine for a chance at those rare injectors while you sleep. Most importantly, once you find a quest-required stimulant, prioritize extraction above all else to maintain that crucial "Found in Raid" status.
Frequently Asked Questions About Samples Quest
Can I craft the stimulants in the Medstation to complete Samples?
No. Items crafted in the Medstation do have the "Found in Raid" status, but currently, the seven specific stimulants required for Samples are not available as crafting recipes in the Medstation. They must be found as loose loot, in containers, or on NPCs.
What level is required to start the Samples quest?
You must be at least level 21 to receive the quest from Peacekeeper. You also need to have completed his earlier tasks, Fishing Gear and Anesthesia.
Is Samples required for the Kappa Secure Container?
Yes. Samples is a mandatory quest for the "Collector" task, which eventually rewards the player with the Kappa Secure Container. Skipping this task will prevent you from reaching the ultimate end-game goal.
Does the Flea Market count for Samples?
No. Peacekeeper specifically requires the items to be "Found in Raid." Any item bought from the Flea Market loses its FIR status immediately upon being purchased, making it ineligible for quest turn-in.
What is the rarest stimulant for this quest?
Statistically, most players struggle the most with the AHF1-M and the 3-(b-TG). These have the lowest spawn weights in the general loot pool.
Can I get these stimulants from other quests?
Yes. You can obtain some of these stimulants as rewards from other tasks. For example, Colleagues - Part 2 and Part 3 from Therapist can provide some of these injectors, which can then be turned into Peacekeeper for Samples, provided they haven't lost their FIR status.
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